Stellaris Colonization Guide - S+ Tier Planets (2024)

Welcome to the Stellaris in-depth colonization guide. Colonization is everything in Stellaris. In fact, Stellaris is a colonization game. You claim stars and colonize world in order to build your empire.

Very first thing to consider before colonizing a new world is the planet habitability. Because habitability will determine what you get from the colonized planet.

%80 habitability penalties:

  • Pop amenities usage: +20%
  • Pop upkeep: +20%
  • Resources from jobs: -10%
  • Pop growth speed: -10%

%60 habitability penalties:

  • Pop amenities usage: +40%
  • Pop upkeep: +40%
  • Resources from jobs: -20%
  • Pop growth speed: -20%

%20 habitability penalties:

  • Pop amenities usage: +80%
  • Pop upkeep: +80%
  • Resources from jobs: -40%
  • Pop growth speed: -40%

As you can see, planets with low habitability suffer insane number of penalties. Okay, but what determines the habitability?

Climate will determine planets habitability. Any planet with less than %60 habitability does not worth colonizing. Even %60 habitability planets are not always worth it. You need to build gene clinics on them to increase habitability. Habitability bonus technologies are also worth researching as early as possible.

STELLARIS PRO TIPS

All in all,colonize green planets ASAP. Decide to colonize yellow planets with gene clinics or terraform them into your main species planet preference. And never colonize red planets. Low habitability planet is a liability. To go deeper, check out the latest Stellaris habitability guide. Habitability is a very unique and deep mechanic, Stellaris did a pretty good job with it.

Early Colonization

Stellaris Colonization Guide - S+ Tier Planets (1)

Early colonization is highly important to start building your economy, growing pops, and snowballing.

There are always two guaranteed habitable worlds (two very close planets with the same planet class as your homeworld) unless you edit Stellaris default galaxy settings. Those two planets will have 80% habitability and must be colonized immediately. Need to start breeding pops ASAP.

Again, always colonize gaia and relic worlds because they’re too good to pass.

Now let’s discuss what’s called Stellaris breeder worlds / feeder worlds. Breeder worlds are empty planets with no districts or buildings whatsoever. Only purpose of them is to breed new pops so that you can re-settle them to a specialized production planet. This is an advanced player tactic and requires some micro-managing. So, don’t bother with it unless you’re playing on higher difficulties.

Expansion Planner

Stellaris Colonization Guide - S+ Tier Planets (2)

Expansion planner is the perfect colonization tool. It’ll list all the surveyed planets and their habitability, sizes, districts, features, etc. Can colonize planets via expansion planner with a single click. Expansion planner also list terraforming candidates which is another useful feature for the mid-late game.

Stellaris expansion planner hotkey: F8.

You can always manually build colony ships and manually colonize planet. However, once your empire grows wide, it’s very hard to find planets inside your borders. That’s when the expansion planner becomes important.

I usually use expansion planner to find planets with very high energy districts because that’s something precious and rare.

Colony Ships

Stellaris Colonization Guide - S+ Tier Planets (3)

To colonize new worlds, you need to build colony ships and move them safely to their destination. Luckily colony ships do not cost pops, they only resources.

Building a colony ship will cost 200 of three basic resources for regular empires. For gestalt consciousness its 200 / 500. Not really costly except for the very early game when you’re trying to rush colonizing guaranteed habitable planets nearby your homeworld.

Pro tip: You can prebuild colony ships from your shipyard and direct them whenever you find a suitable planet. That way you can save a lot of time because colony ship build time is 360 days which is very long.

Always build colony ships with your main species. You don’t want to spread some random species with bad traits across your empire. Stellaris best species traits guide will help you get the most out of your main species.

Unique Worlds

Stellaris Colonization Guide - S+ Tier Planets (4)

All unique worlds in Stellaris:

  • Ring segment: %100 habitability. Unique districts, best world type in the game.
  • Ecumenopolis: %100 habitability. Unique districts, +20% resources from jobs, +15% pop growth, +15% pop assembly, and all building slots unlocked, second best planet type.
  • Machine world: %100 habitability. No district cap, flat %10 production bonus, unique coordination district, -10 pop housing usage, +1 replicator job, all building slots unlocked.
  • Hive world: %100 habitability. +10% resources from jobs, +1 spawning drone job, +6 housing from hive districts, all building slots unlocked.
  • Relic world: %80 habitability. (Can be turned into ecumenopolis without any tech or perk requirement.)
  • Gaia world: %100 habitability. Flat %10 production bonus, +%10 happiness.
  • Tomb world: %0 habitability.
  • Nanite world: %100 habitability. Nanite production. (Only for machine empires who took nanite ascension path.)

Some unique worlds are located inside unique systems in Stellaris. Wenkwort gaia is the prime example of that.

Needless to say, you should always colonize unique worlds except tomb world. Especially gaias and relic worlds.

Relic world usually comes with planetary features granting +30% bonus to research and some rare material deposits. If I can find such a world, I designate it as a tech world and boost my research. But that’s until I can turn it into an ecumenopolis. Then it becomes an alloy world because ecumenopolis can produce A LOT of alloys.

Planet Size

Stellaris Colonization Guide - S+ Tier Planets (5)

City and industrial districts are limited only by planet size. So, better find the biggest planet for alloy production. It’s a bit different for other districts.

Number of max districts are determined by planetary features for generator, mining, and agriculture districts. For example, you can find a planet with 40-size, but it can only have 5 mining districts because of the planetary features. Therefore, you should consider max district limits and not the planet size for energy, mineral, and food worlds.

All in all, size isn’t always important!!!

Technology and unity worlds don’t need to be very big. Because they’ll only need 7-8 city districts to unlock all building slots and have enough housing.

There is also a parameter called planet capacity. It’s very simple. Higher planet capacity means faster pop growth. Planet capacity is determined by planet size, housing, undeveloped districts, and general hospitableness. Removing blockers also increase planet capacity.

Tags: stellaris colonizationstellaris colonization guidestellaris early colonizationstellaris expansion plannerstellaris new colony

Stellaris Colonization Guide - S+ Tier Planets (2024)

FAQs

What planets are good for colonization? ›

Many planets within the Solar System have been considered for colonization and terraforming. The main candidates for colonization in the inner Solar System are Mars and Venus. Other possible candidates for colonization include the Moon and Mercury.

What are the best planets to colonize in Ogame? ›

Planets at the edge of the system; closer to slot 15 will make your deuterium mines produce more deuterium. The temperature there is lower, so you will need more solar sats to power your mines. It is also harder to find a big planet there. Generally the best slots to colonize in old unis are 4-6 and 7-9 in new unis.

How do you colonize a planet in Stellaris? ›

Colony ships can also be built through the interface of the planet to be colonized, which automatically queues the colonization order as long as the path is not blocked. The cost of a colony ship depends mainly on the empire's primary species class and governing authority.

What is the best world to colonize Starsector? ›

EDIT: A volcanic world with rich ores/TPs and extreme heat is a prime spot for a military colony with mining thanks to the Cryo Engine. The only trouble is the 250% hazard, but you should be making enough money with your other colonies to offset the investment.

Is Venus better than Mars for colonization? ›

Venus is closer, the temperature is nicer (in the clouds). The pressure is better. The radiation environment is friendlier. Floating zeppelin-like buildings are cheaper and easier to build and maintain than pressurized buried structures in a cold, low g, low pressure environment.

Why is colonizing Mars better than the Moon? ›

In contrast to the Moon, Mars is rich in carbon, nitrogen, hydrogen and oxygen, all in biologically readily accessible forms such as carbon dioxide gas, nitrogen gas, and water ice and permafrost. Carbon, nitrogen, and hydrogen are only present on the Moon in parts per million quantities, much like gold in seawater.

What is the best planet for trade in Stellaris? ›

Ecumenopolis worlds are by far the best. Ring worlds are actually worse than 2.2. 7 however ring worlds have another advantage.

What planet does NASA want to colonize? ›

The Human Mission to Mars: Colonizing the Red Planet.

Is Mars the best planet for humans to colonize? ›

Mars presents a hostile environment for human habitation. Different technologies have been developed to assist long-term space exploration and may be adapted for habitation on Mars.

Can you colonize the moon in Stellaris? ›

You must colonize the Moon and Mars to continue with the terraforming program, but once they have been colonized, you may selectively colonize the remaining planets/moons. To play the mod simply select the 'Let's Colonize Sol' system intializer during game set up. The game is intended to be played with United Earth.

How long does it take to colonize Stellaris? ›

Colony ships[edit | edit source]

Pops are neither consumed nor transported in this process. Once constructed, the colony ship may be sent to any habitable world within an owned system to start a colony. Colony ships take one year to build and their upkeep cost is maintained throughout the whole colonization process.

Can you terraform any planet in Stellaris? ›

Each planet in Stellaris has unique features that can either hinder or help your terraforming efforts. Identifying and leveraging these features can provide considerable advantages. For instance, planets with existing water sources might be easier and cheaper to terraform into ocean worlds.

What is the best starter nation in Stellaris? ›

You pretty much chose two of the hardest nations out there. There are much easier ones, France starts in a very good position. As does the UK. If you're into something that doesn't do navy, doesn't do war, just internal development, Russia is a good nation.

What is the max size colony starsector? ›

The effect of growth points on the total growth rate decreases as the colony size increases, leading to a longer time between size increases as the colony's size grows. The maximum size for a player-controlled colony is 6.

Where is the best place to start a colony in Starsector? ›

Your first planet should be close to the core systems, have farming of +0 or more and a hazard rating of less than 125%. To find a suitable planet you have two options: 1) explore the star systems and 2) know a planet based on a seed.

Why is Mars the best planet to Colonise? ›

Mars has some in-situ resources, such as underground water, Martian soil, and ore, which could be used by colonists. The prospect of settling Mars has garnered interest from public space agencies and private corporations and has been extensively explored in science fiction writing, film, and art.

Can Neptune be colonized? ›

Neptune. Neptune and its satellites could also be used for colonization, but are farther away, and Neptune has a higher surface gravity than Uranus. Its satellites, especially Triton, could also be colonized.

Which planet would be easiest for humans to colonize someday and why? ›

Mars is considered to be the most likely candidate for human colonization due to its proximity to Earth and its similarities to our planet. Mars has a day/night cycle similar to Earth's, it has seasons, and it has a thin atmosphere that could be modified to better support human life.

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